We’re giving you the power to help decide which cover art will be on the retail release! We have a simple campaign set up that will end tomorrow, allowing everyone to vote which of the two they like most. Please vote here! (facebook)
As a fun way to share the humor of the characters in Earthlock, we’ve created a comic strip; “Frogboy & Gnart”. We’d love to hear your thought’s on the idea, and we’re planning on releasing a new strip daily so check out our Twitter/Facebook page for more in the future.
A Quick Update
Last Sunday, November 27th we released the new languages on Steam. For those of you waiting for the Xbox One localization, we’re currently working on implementing them and are hoping/planning to have them in the game before the Christmas Holiday starts!
Still no official date but we are making great progress in the certification process and are confident of a VERY early 2017 launch!
We are having small issues with our audio transition to the WiiU system, but it’s nothing we can’t handle and are on schedule for a similar launch date as for PS4.
That's it for now.
Andrew and the Snowcastle Team
EARTHLOCK: Festival of Magic will be available in:
With all these new languages, we're delighted to make the game more available to players around the world.
In collaboration with SOEDESCO, Earthlock: Festival of Magic will release for retail on PlayStation 4, Xbox One and PC early 2017.
Change and Update List
Xbox One Patch 1.4
This patch includes the following updates and fixes:
Almost five years in development, we have finally achieved our goal of making the game we always wanted to play ourselves. In fact, we still enjoy it, even after endless testing and play-throughs. Now it is your turn! We hope you enjoy it as much as we did making it!
Buy Earthlock: Festival of Magic now on Steam!
Bad news and good news
Bad first: Steam (PC/Mac) release has been pushed to September 27th.
The good news is that reception on the Xbox version has been totally overwhelming for our little team of developers. Mostly it has been very positive, as you can see from the early reviews (link).
With the large number of players on Xbox we have also uncovered bugs we want to fix, both in the Xbox and Steam version. We simply do not have the capacity to do it all and do it well at the same time.
So we would rather take the heat for pushing the release now, rather than releasing a game on Steam we are not happy with.
Please bear with us, and if the response from the Xbox players is something to go by, all you Steam, PS4 and Nintendo gamers waiting for Earthlock: Festival of Magic have something to look forward to!
And just so you can understand we have got our hands full, here is an overview of the coming milestones:
The Snowcastle Team
Snowcastle Games is looking for two in-house Game Programming Interns. Relocation to our office in Oslo, Norway is a requirement.
Valued Additional Experience:
If you feel you meet the criteria above, please email your resume and cover letter in either English or Norwegian to firstname.lastname@example.org .
After 5 years of development, we have officially set the launch date for Xbox One. Steam PS4 and WiiU will follow a month or two afterwards.
Check out the trailer bellow: